Fallout 76’s newest patch brings again outdated bugs
The newest patch for Fallout 76 has come a cropper, sadly, as a result of in addition to making use of numerous bug fixes, it additionally resurrects some bugs that had beforehand been stamped out by Bethesda.
Players have taken to Reddit on quite a few threads to complain about returning gremlins within the works. These embody ‘classics’ just like the bobby pin bug, the place an merchandise’s weight is much too heavy, thereby resulting in some people discovering themselves encumbered (successfully slowing down the participant’s velocity).
Also, the fusion core spawn fee at workshops is means too sluggish – at a tenth of the velocity it ought to be, the truth is – alongside different bugs reportedly popping up, together with, worst of all, merchandise duping.
Some denizens of Reddit have accused the builders of experiencing some sort of model management catastrophe, basing the present patch on older code someway, which is why quite a few bugs have crept again in. We’ll have to attend for the official phrase from Bethesda on precisely what went flawed, although.
On the PC, the patch in query was 500MB in measurement, and made numerous changes, with numerous nerfs and sport balancing modifications, and a cap on the utmost carry weight.
Fallout 76 received off to a really rocky begin after launch, and issues haven’t run way more easily since, so Bethesda can actually do with out incidents like this. Much of the earlier criticism of the sport has revolved across the sheer quantity of bugs present, and the accusation that the MMO is simple to hack on the PC (which Bethesda firmly denied).
Most just lately, Bethesda has needed to deny rumors that the game was going free-to-play, and was caught out when gamers discovered a secret ‘developer room’ from which they stole as but unreleased objects.